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Old Jun 12, 2009, 03:37 AM // 03:37   #141
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Typical, skill update is delayed again like last month. You have all the time in the world anet...too late, ppl are gone.
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Old Jun 12, 2009, 03:39 AM // 03:39   #142
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Originally Posted by Zodiac Meteor View Post
So... RoJ bug is still untouched but the Ghost Bird farming got nerfed? Plus you don't know when a skill balance will be?

Shame...
100% true right there. A-net: "Oh we'll pretend we give a shit by nerfing SOMETHING, then we'll actually try balancing when we feel like it."

^How long before A-net's apparent new update policy fails? :P
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Old Jun 12, 2009, 03:41 AM // 03:41   #143
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Originally Posted by Tramp View Post
LMAO...10k every 30 minutes or 20k per hour! You have got to be smoking some bad weed if you think that is a good farm at 20k per hour. You can use 3 year old builds like the slow w/rt and farm the smites in uw and make 30k per hour. 20k per hour is pathetic which is why I do not understand why they would nerf that kegging farm. It seemed like an easy, fun way for new players to make some money. It was not very profitable and not broken. It helped the whole gw community by lowering the price of unid golds. I did not do it because 20k per hour sux, but I see no reason why it should have been killed. Nerf the raptors too while you are about it. There was no difference between kegging and raptor slivering. Both were sucky farms but fun. Take the fun out of the game and you kill the player base. I completely agree with the poster earlier defending ROJ as it is. ROJ is not broken, it finally makes smiting useful. It makes playing some areas fun again. Nerfing that is going to be a big loss to the monk profession and serve no purpose to nerfing some crazy money making schemes because there arent any. Ectos are holding firm. People are being cheap. I dont see silly money being made anywhere. There is no reason to nerf any of this stuff. Let the poor keg farmers have their fun back. Anet people are like frigging grinches stealing the fun out of everything. They probably don't play much and just get input from some stingy, mean, clipped hair players who hate that other people might have some fun blowing the snot out of something or puting the holy lightning jesus bolt up someone's .... I want everyone to get rich so I can sell them some junk I have sitting around in storage. Nerfing all the fun out of the game will keep everyone poor and my storage full of worthless crud. That will benefit no one. The complainers fail to realize when others get rich they buy stuff and that makes other people rich. It all trickles down. Any please... LMAO ... 20k per hour a broken money machine... LOLOLOLOL.
Lighten up Anet employees.
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Originally Posted by Tramp View Post
You can use 3 year old builds like the slow w/rt and farm the smites in uw and make 30k per hour.
;_; I use that build, I wasn't aware it was slow!


Also, l2paragraph.
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Old Jun 12, 2009, 03:46 AM // 03:46   #144
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Nerfing RoJ will just bring back CoP nuking. The real issue is still shadowform, because its shadowforms ability to tank unlimited number of mobs that makes skills like RoJ OP.

Personally, I look foward to running FoW the old way.... a balanced party of 8 players. Where rangers, warriors and eles will be useful and wanted again. Currently, only noobs who struggle to do FoW in NM run balanced groups.

I do a lot of FoWsc and I like it, but I hate that thats the only option for HM right now. I want to see SF nerfed, but a lot of other elites buffed to really revive the PvE meta. My war hasn't seen FoW in over a year
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Old Jun 12, 2009, 03:47 AM // 03:47   #145
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Originally Posted by Martin Kerstein View Post
It might be possible that when Linsey says "we want to do PvP love" that she is talking about something that we want to do in the future/coming months. It does not mean "immediately"
I don't know if anyone has spoken on this yet because this is where I stopped reading because this really got on my nerves. The PvP community in this game has been dying ever since Nightfall and the AT's were introduced because huge imbalances and a loss of motivation for some. And those of us who have remained loyal and still play have been rewarded by seeing the game go close to being the funnest since Nightfall release (DF LoD meta) to complete and total garbage (Rock bottom being March and April and this last update showing a very very small glimmer of hope because it went in the right direction even though very very slightly).

So I'm sorry to be a dick here but you really have no choice but to show some "PvP love" really soon if you still want Guild Wars to have a competitive PvP left. Many of the top quality players have left this game and although some current players and developers would love to think so, newer players are not stepping up and filling in those roles. Instead those spots remain barren and we have large voids of competition. Look at Asian and North American competition for GvG if you need an example of this.

The Japanese and Korean guilds have all but disappeared. The playstyle guilds like Mistrel Edge [ Me] and Supernova Japan used were completely stripped from them and if they haven't quit the game they are no longer a viable threat. There are 0 Asian guilds who pose a threat in the monthly tournaments and American guilds may slowly be joining them.

American AT's are filled with maybe 3 or 4 guilds who play a night and the rest are just guilds who enter and forfeit for whatever reason. The competition has decreased dramatically in the last year and the middle tier guilds are all gone. There are no longer any mid range guilds who laddered for fun playing nightly anymore. I know this because my last guild I was in was one of those guilds and we either played very bad beginner guilds or skilled AT guilds. There was no middle ground and that is a very large problem with this game. It prevents people from climbing the ladder because the ladder is missing an entire section of steps. If something isn't done to improve PvP and get a new playerbase into the game then soon the lower level play will die because they will realize it is impossible to improve. You will be left with about 10 higher end guilds who will eventually get bored and leave and then American GvG will end up like Asian, non existent.

So yea, maybe you aren't going to show PvP love immediately. But the whole, better late than never clause, doesn't apply when there is no one left to receive the love you are trying to give.
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Old Jun 12, 2009, 03:58 AM // 03:58   #146
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Originally Posted by kupp View Post
*Budger Blackpowder will now wait a few seconds between dispensing Powder Kegs in Explorable Areas.
NICE! No more reason to waste 100g on that moron.
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Old Jun 12, 2009, 04:16 AM // 04:16   #147
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While doing the 'new' ZBounty, I noticed that the Traveler isn't there anymore at Poisoned Outcrops.. HMMM..?
Can someone verify this?

Last edited by Teknikaali; Jun 12, 2009 at 04:21 AM // 04:21..
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Old Jun 12, 2009, 04:18 AM // 04:18   #148
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Originally Posted by Still Number One View Post
I don't know if anyone has spoken on this yet because this is where I stopped reading because this really got on my nerves. The PvP community in this game has been dying ever since Nightfall and the AT's were introduced because huge imbalances and a loss of motivation for some. And those of us who have remained loyal and still play have been rewarded by seeing the game go close to being the funnest since Nightfall release (DF LoD meta) to complete and total garbage (Rock bottom being March and April and this last update showing a very very small glimmer of hope because it went in the right direction even though very very slightly).

So I'm sorry to be a dick here but you really have no choice but to show some "PvP love" really soon if you still want Guild Wars to have a competitive PvP left. Many of the top quality players have left this game and although some current players and developers would love to think so, newer players are not stepping up and filling in those roles. Instead those spots remain barren and we have large voids of competition. Look at Asian and North American competition for GvG if you need an example of this.

The Japanese and Korean guilds have all but disappeared. The playstyle guilds like Mistrel Edge [ Me] and Supernova Japan used were completely stripped from them and if they haven't quit the game they are no longer a viable threat. There are 0 Asian guilds who pose a threat in the monthly tournaments and American guilds may slowly be joining them.

American AT's are filled with maybe 3 or 4 guilds who play a night and the rest are just guilds who enter and forfeit for whatever reason. The competition has decreased dramatically in the last year and the middle tier guilds are all gone. There are no longer any mid range guilds who laddered for fun playing nightly anymore. I know this because my last guild I was in was one of those guilds and we either played very bad beginner guilds or skilled AT guilds. There was no middle ground and that is a very large problem with this game. It prevents people from climbing the ladder because the ladder is missing an entire section of steps. If something isn't done to improve PvP and get a new playerbase into the game then soon the lower level play will die because they will realize it is impossible to improve. You will be left with about 10 higher end guilds who will eventually get bored and leave and then American GvG will end up like Asian, non existent.

So yea, maybe you aren't going to show PvP love immediately. But the whole, better late than never clause, doesn't apply when there is no one left to receive the love you are trying to give.
Almost made me shed a tear there; so much truth!

If this is the will of Anet and their Employees, then GW1's end is nigh. This game's in such bad shape and needs to be tended to. Veteran players are suffocating from lack of options.

My suggestions are that the Live Team spice up the game with some changes in functionalities for some underused normal and elite skills. Additionally, tone down OP'd templates like MBlast E/Me's and LC Necros.

Another change I'd personally like to see is a way to expunge /report abuse as well as resign-denial in 4v4 Random Arenas. It's gone far enough with players reporting each other for near-nothing, denying resign despite the obvious loss. Players also go in there to stall matches by using running or farming builds to prolong matches because they know that players are forced to endure this abuse or map out and incur the dishonor hex (rock & a hard place).

Those're my two cents.
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Old Jun 12, 2009, 04:33 AM // 04:33   #149
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Haha, Keg farming got nerfed. I wonder what they will do to RoJ.
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Old Jun 12, 2009, 05:06 AM // 05:06   #150
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Originally Posted by Still Number One View Post
The Japanese and Korean guilds have all but disappeared. The playstyle guilds like Mistrel Edge [ Me] and Supernova Japan used were completely stripped from them and if they haven't quit the game they are no longer a viable threat.
This pretty much killed Aussie GvG as well, The Asian guilds like Supernova Jpn and Team Union provided great competitors so we didn't only get to play among ourselves in GMT+10. Which was horrible as it was really starting to get better when Nightfall was released (which made me quit the game until recently and now I just play PvE and the low end PvP for a little fun now and then).
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Old Jun 12, 2009, 05:12 AM // 05:12   #151
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Originally Posted by Axel Zinfandel View Post
Forget these other people.... As long as you do a GOOD skill update, I'd RATHER you guys take more time in doing it at this point

and please for love of god do something about buffing ele nuking in endgame / HM
Dude...Ele's in HM hit you with like OVER 9000 damage as it is because of their super buffed attributes...knowing Anet, if there was linear scaled damage then that means that Ele's just rape you that much harder. I'd rather they didnt x.x.
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Old Jun 12, 2009, 05:14 AM // 05:14   #152
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To those who already had several copies of HA on their characters- will they be removed when you log on or did they made it so you can't obtain anymore multiple quests?
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Old Jun 12, 2009, 05:15 AM // 05:15   #153
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i hate they nerfed keg farming. unlike other i didnt do it for the money i did it for my titles. can we say money titles? >> all my golds went to merch lol i was lucky if igot one good modd ones let alone a good inscrip. and the event drops helped me get to 8.8k party 5.6k sugar and 4.1k booze. but now i have to go back to doing the raptors?! if i was lucky i got maybe 1 event item and a gold and thats abig maybe. half the time i didnt get squat to make the run worth while.

and why nerf bludge anyway? why not nerf Sf? its seems more logical. and please anet make kaineng cute again. its the only reason i stayed in it was for the decoration. i was disappointed with no skill updates. i can see why we didnt have points(can we say tests system first anet before loading it on us) but why no skills? you had allthis time to do it. gg anet
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Old Jun 12, 2009, 05:16 AM // 05:16   #154
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Originally Posted by Kinlo View Post
Haha, Keg farming got nerfed. I wonder what they will do to RoJ.
They'll nerf it so noone will use it anymore. Duh. Need to ask?
I only bombed vaettirs when there were holiday drops, so I could advance my party/sweet title faster. It wasn't really a good money making farm anyway. Another source of title income nerfed.
back to raptors I guess...

*shakes fist angrily at Anet... once more...*
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Old Jun 12, 2009, 05:18 AM // 05:18   #155
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Originally Posted by Snograt View Post
Do me a favour - can you guys on the cutting edge of exploitment tell me what the next exploit farm will be? Every time I decide to try one of these things, they nerf it - I want to be bang on time for the next one
Im with you on that one......
I realy don't see the point in nerfing it? People who made it in time got O_o load of cash ....and Lets face it people will find new ways to earn the same aoument in time....Why A-net? Why do you mock us? :P....(hopes to find the next gold ore i'm brooooke).....Btw. why nerf farming builds in the first place? Hurts economy? Pwease pweatty? The economy will be broken whitout farms......lots of people still got lots from exploits earlier on. And it isent like 15k armor is affected by the player market.... 105k whitout farms......hurts quite alot in the pocket.

Last edited by Willow O Whisper; Jun 12, 2009 at 05:23 AM // 05:23..
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Old Jun 12, 2009, 05:20 AM // 05:20   #156
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I predict the price of mesmer tomes will skyrocket.

But seriously, this update is quite dull and a little confusing tbh.

Prediction for next update:
All raptor nestlings are now mesmer secondary and carry [Signet of Disenchantment]
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Old Jun 12, 2009, 05:22 AM // 05:22   #157
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Originally Posted by faraaz View Post
Dude...Ele's in HM hit you with like OVER 9000 damage as it is because of their super buffed attributes...knowing Anet, if there was linear scaled damage then that means that Ele's just rape you that much harder. I'd rather they didnt x.x.
Not Monster eles, human eles.

They should to it through a buff to Intensity, personally. Make intensity maintainable or near maintainable, and instead of % damage, make it give armor penetration to all Ele spells.

Another idea would be for it to make damage from elementalist spells armor ignoring.
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Old Jun 12, 2009, 05:24 AM // 05:24   #158
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Aww piss, they nerfed keg farming. There goes something people actually enjoyed doing when they were bored.

Well I guess you could still do it, but it won't go as quickly as usual. Seriously, why do they nerf things that people enjoy doing? I can understand if they don't want the game to be too easy (which it's not by the way), but the run to get to that keg farm makes up for the constant dropping of said kegs. That run is a pain in the butt. They've nerfed so many skills, all of which several people used to enjoy the game more and give them something to do. You can only play through the campaigns so many times before it becomes boringly repetitive. Why not farm and do something else, hope for a gold for the wisdom title or open chests for treasure hunter points? Keg farming is good for sweet tooth and lucky points too. So why do they nerf things that people use to enjoy the game more? It makes no sense.

I don't know about skill balance, as I couldn't care less what they do with those. I don't even discover a skill has been changed unless I'm using it and see a different description. So not sure what's going on with that but it makes no difference to me.

I am mad that the Xunlai points are delayed until at least next week. Someone else posted some forewarning on that would have been nice, and I must say that I agree. For one, they're supposed to be out the first Thursday of every month; that's what I heard anyway. That was last week (it wasn't the first day of the month, just the first week, but the first Thursday nontheless). But since it wasn't then, it should have been today. What in the world could have possibly gone wrong that they can't distribute the points? Oh well, nothing that major I guess. But still annoying.

Don't worry, when the Dragon Festival comes around the towns will be decorated again. Different than the Canthan New Year of course, but...yeah.

All in all, this "update" is hardly an update at all. More like something to make people angry and QQ on the threads.
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Old Jun 12, 2009, 05:27 AM // 05:27   #159
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It's so simple..
-Put LC and WK on 10 nrg, warriors using elite spells = BAD.
-Put Distortion in Fast Casting, still viable just only for mesmer..
-VoR needs a change 2, maybe 15 energy?
-Keep RoJ, it's so much fun and the animation is awesome. Smiting has had enough hate already.
-Give the damn Bodyguard some skills, he is in the party window so why is he utterly useless then? Maybe Mind Blast or at least Immolate xD

Sometimes I think Anet doesn't want us to have fun anymore ;_; I mean, kegging, I only did it during events as it was actually worth the time then.
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Old Jun 12, 2009, 05:28 AM // 05:28   #160
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All I gotta say:

The ROJ nErF
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